Comp Restrictions and additional tournament game play rules for 2017
* Please send me questions if there is something specific that you want me to cover pre-tournament.
Shiloh will be using the following sections from the "2016 Clash of Kings Pack".
Entry Changes page 11: Cursed Pharaoh – This unit has Defense 5
not 6. The points value remains the same.
Ahmunite Pharaoh – This unit has Defense 5 not 6. The points value remains the same.
Rules page 11: Fly The
unit can move over anything (blocking terrain, enemy units, friendly
units when charging, etc.), but still cannot land on top of them.
The unit does not suffer hindered charges for moving over difficult
terrain or obstacles, unless it ends the move within or touching
them. The unit also has the Nimble special rule.
While Disordered, units lose Fly. Note that this also means they lose the Nimble that Fly provides too, unless they have it by another means(such as Individuals)
Army Selection page 11: Within your main force, you cannot select the same unit entry of type War Engine, Hero or Monster more than 3 times. For example, in a goblin army, you could take a maximum of 3 War Trombones and a maximum of 3 Wiz heroes. You could still then take up to 3 Biggits of course.
page 11: If you include allies, you cannot select the same allied
unit entry of type War Engine, Hero (all types) or Monster more than
For example, in a goblin allied contingent, you could take a maximum of 1 War Trombone and a maximum of 1 Wiz hero. In addition, magic artefacts can not be given to any allied units you take.